D20 tabletop RPG Campaigns designed to be mastered through a tablet interface
Digital d20 is a platform for distributing and playing adventures in a new digital format that aims to change the way the adventures are prepared and ran, with the help of new technologies, but maintaining the romanticism of paper and pencil.
With Digitald20 you will have all the information required to run a single module in a fast and way. But that is not all, Digital d20 is much more than a digital publication; it relays in the new interface Gamethrough.
Gamethrough is the interface that the gamemaster will use during any Digital d20 module. It is born to optimize the time taken to prepare and play an adventure. Gamethrough provides a natural and friendly interface simplifying the labor of gamemastering and making easier the annoying task of consulting any kind of data as spells, monsters, maps, etc.
It also shows an interactive map that reflects the chronological moment, the physical place where the players are situated on the plot and the possible future situations where the players could go. This simplifies the gamemastering of non lineal adventures, where the decisions of the players change the curse of the story, and there is also a huge quantity of non playing characters and events that could be met or happen.
PENCIL & PAPER
Digital d20 does not leave away the paper and pen spirit. The games will continue to be run on same way but with the help of technology.
Digital d20 campaign strong points will be the plot development and the deepness of non-playing characters, places and events. In fact, our objective is that they could be enjoyed like a good novel or a TV series. We want to make each group of players to feel how the world changes around as they take their own decisions.
The siege of Sâlorium
Hundreds of refugees have been forced to leave their homes and take refuge in the city of Slorium after a giant cloud of ash covered the atmosphere of the region. The citizens look terrified to the skies looking for an explanation, but do not know that an even greater threat awaits underground.
The party left Carlin Town and is travelling west along a road whose only destination is the Aldritch Research Centre and Zoo. To the south is The Fen, a hostile swamp land.
The research centre and zoo is owned and operated by the Wizard Aldritch, a very old and powerful mage who is extremely well-connected politically. His daughter Raven Aldritch runs the day to day operations, including arrangements for the capture of new specimens.
We develop for the main tablet platforms Android and iOS. Our App is downloadable at the respective markets, which will embed a WebKit for loading HTML5 + CSS content.
We are releasing in English and Spanish adventures, and we are willing to add more languages.
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